package com.config
{
	public class Level
	{
		
		public static const ROW:int = 12;
		public static const COL:int = 12;

		private static  var level1:Array = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level2:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
															[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level3:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level4:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
															[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level5:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level6:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level7:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level8:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level9:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level10:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level11:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level12:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level13:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level14:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level15:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level16:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level17:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level18:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level19:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		private static var level20:Array =  [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
												[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
		public static var levelList:Array = [null,level1,level2]
		public static var level:Object = {
		1:{typeCount:3,idList:level1},
		2:{typeCount:4,idList:level2},
		3:{typeCount:4,idList:level3},
		4:{typeCount:4,idList:level4},
		5:{typeCount:4,idList:level5},
		6:{typeCount:4,idList:level6},
		7:{typeCount:4,idList:level7},
		8:{typeCount:4,idList:level8},
		9:{typeCount:4,idList:level9},
		10:{typeCount:4,idList:level10},
		11:{typeCount:4,idList:level11},
		12:{typeCount:4,idList:level12},
		13:{typeCount:4,idList:level13},
		14:{typeCount:4,idList:level14},
		15:{typeCount:4,idList:level15},
		16:{typeCount:4,idList:level16},
		17:{typeCount:4,idList:level17},
		18:{typeCount:4,idList:level18},
		19:{typeCount:4,idList:level19},
		20:{typeCount:4,idList:level20}
		};
		public function Level()
		{
		}

	}
}